The manual’s innovative approach lies in its comprehensive coverage of designing and developing learning experiences for various target groups across different settings (face-to-face, online, or blended formats). This fills an important gap in existing materials, as research conducted on the Erasmus+ Results Platform revealed no comparable resources addressing this topic in such an integrated and practical manner.
The manual offers clear, step-by-step guidance for creating effective educational activities, complemented by practical examples drawn from youth work practice. Although primarily designed for youth workers involved in developing and implementing learning and educational activities for young people, it is equally valuable for project developers and writers, project managers, and others interested in youth education. It functions both as a tool for planning learning activities and as a resource for training youth workers on relevant themes.
This manual was also used in the Training of Trainers (ToT) as a key resource material, supporting participants in understanding and applying the principles of high-quality educational design within the context of youth work.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.